Videos are recordings of me working in real time, with audio commentary alongside.
A quick video demonstrating 'double smoothing' using two turbosmooth modifiers on your subD control cage.
A 10 hour texture painting session sped up to 50 minutes at 1080p. Mostly bodypaint. Shorter 5 minute low resolution version here.
Using Ornatrix in 3DS Max to create low poly hair planes.
Concepting in Photoshop.
Orthographic images in Photoshop.
Orthographic planes in 3D Studio Max.
Head modeling in 3D Studio Max.
Body modeling in 3D Studio Max.
Gun modeling in 3D Studio Max.
Gun UV layout in Unfold 3D Magic, and 3D Studio Max.
Gun texture in Bodypaint, Photoshop, and 3D Studio Max.
Face texture in Bodypaint, Photoshop, and 3D Studio Max.
Hair texture in Bodypaint, Photoshop, and 3D Studio Max.
Body texture in Bodypaint, Photoshop, and 3D Studio Max.
Timelapse of a 4,300 triangle model. Video of modeling only. Plays at fifteen times actual speed.
Video of one of the ways I paint face textures.
Short video on using Zbrush 2's tools in conjunction with 3D Studio Max's render to texture feature.
Massing out of the major forms.
Detailing out the Legs.
Detailing out the arms.
Detailing out the hands.
Detailing out the head.
Laying out and arranging the UV map.
Laying out and arranging the UV map.
Photoshop techniques and introduction to painting textures.
Photoshop techniques and introduction to painting textures.
Using the Physique modifier on a mesh to rig it to a Biped.
A short tutorial on all the basics. I assume you know nothing and walk you through.
Static text and image based instructional material with pictures and text.
Insights into your usage of time. Potentially offensive to the lazy and apathetic.
Create "comb maps" to control anisotropy direction on a per pixel basis.
How to construct more realistic eyes using per-pixel shaders and transparent shells.
This tutorial covers my basic principle in creating textures for next gen assets.
The 3D, 2D, and miscellaneous programs I use, as well as plugins and scripts. Links included. Should give an overview of my workflow.
Page with assorted examples made for students and online forums.
Explanation of the different settings in the Nvidia DDS plugin for Photoshop with example images. Guide to compression.
Use multiple layers to augment baked normal maps with real depth in your overlays. Please don't hot link this image, my host complains.
A short demonstration of painting ears.
My personal advice for someone looking to receive formal art training.
Tools I most commonly use in 3ds Max. This is the pdf that accompanies the fourth video tutorial for the Delilah series.
Tools I most commonly use in Photoshop. This is the pdf that accompanies the first two video tutorials for the Delilah series.
Covers all the things you need to know to start using normal maps in 3D Studio Max.
My typical layer setup. This shows how I mask off each layer to allow greater freedom as I paint.
How to use smoothing groups in 3D Studio Max.
Short tutorial on using Gradient Mask adjustment layers to colorize images.
Short tutorial on using masks in your photoshop work.
A paper on thought process. I try to explain my own while I practice.
How I painted the hairs for Dark Age of Camelot: Catacombs expansion.
Utilizing your texture space for environment work.
Text based intro.
Hands on demonstration.
Personal advice on using greyscale and colorizing after, versus painting once in true color.
Dirty up your textures!
My opinion about painting double resolution then sizing down.
Make sure to vary the hardness and softness of your edges when texturing.
Quick and easy starting point for stubble and shaved heads.
How I make eyes, both model and texture.
Animation on how to arrange loops for good deformation.
An example image of how I rig shoulders.
A complete walk through on how to create a fully modeled and textured character model.
Old walkthrough of a horse model.