Static text and image based instructional material. PDF's require Adobe Acrobat
Comb map creation
Create "comb maps" to control anisotropy direction on a per pixel basis.
How to construct more realistic eyes using per-pixel shaders and transparent shells.
Programs, Plugins, and Scripts
The 3D, 2D, and miscellaneous programs I use, as well as plugins and scripts. Links included. Should give an overview of my workflow.
Folder of random examples made for students and online forums. Will bump to the top when new jpegs are added.
Explanation of the different settings in the Nvidia DDS plugin for Photoshop with example images. Guide to compression.
Normal Map Deepening
Use multiple layers to augment baked normal maps with real depth in your overlays. Please don't hot link this image, my host complains.
A short demonstration of painting ears. Revised 03/01/2007
3ds Max Settings
Tools I most commonly use in 3ds Max. This is the pdf that accompanies the fourth video tutorial for the Delilah series.
Tools I most commonly use in Photoshop. This is the pdf that accompanies the first two video tutorials for the Delilah series.
Normal Map Workflow
Covers all the things you need to know to start using normal maps in 3DSMax 7
My typical layer setup. This shows how I mask off each layer to allow greater freedom as I paint.
Utilizing your texture space for environment work.
Personal advice on using greyscale and colorizing after, versus painting once in true color.
Make sure to vary the hardness and softness of your
edges when texturing.
Quick and dirty starting point for stubble and shaved heads
Videos are recordings of me working in real time, with audio commentary alongside. Codec for videos here
A quick video demonstrating "double smoothing" using two turbosmooth modifiers on your subD control cage.
Beastman Texturing Demo
A 10 hour texture painting session sped up to 50 minutes at 1080p. Mostly bodypaint. Shorter 5 minute low resolution version here