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Here is the model in its final stage. 5000 polys.
I used polycruncher to see how it would look at 3500, and it stands
up nicely, but most of the detail in the face dissapears. I will create
a 3500 poly version for Unreal, but this model needs to hold up to up
close facial animations for a future project.
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Here is the wireframe. Notice how the lines flow in
the correct directions, and help the model to "read" well.
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Up close of the facial detail.
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Up close of the wireframe of the face.
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